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Are you interested in or have you ever tried learning Form or T-Spline modeling in Fusion 360, but found it difficult? In this multi-part series of tutorials, you will learn the fundamentals of Form modeling, how to input, calibrate, and manipulate a canvas, create basic, intermediate, and complex easily, and then finish a project that can be printed on a 3D printer.
A student of mine requested this tutorial. He wanted to make a skateboard, and now he, along with all you who have tuned in, will know how to do so. This tutorial teaches a bunch of skills that I wish I knew earlier in my quest of learning Fusion. Please consider liking, subscribing and hitting that notification bell if you've benefitted from this tutorial.
Struggling with surface modeling? So was a Fusion user that reached out for help. We produced this tutorial in response to help him out. We are sure you will benefit from this too.
In this special tutorial produced as a user request, we will make a difficult car part easily. You will learn how to work accurately with canvas images, understand how to work with splines simply, trace canvas images while understanding design intent, extrude using methods that many have never used before, use the sweep tool to create incredibly complex surfaces with ease, and use parameters to fully control your design. Welcome to the Learn It! channel. Let’s make a complex part for a car bumper.
In this special tutorial produced as a user request, we will easily make a complex boat hull using surface modelling tools. You will learn how to start off this design by using canvas images, when and how to use 3D Sketch in your Sketch Palette, how to use the Intersection Curve tool to simply create incredibly complex geometry, use the Patch and Stitch tools to create a solid model body, and then finish off your design by using the Shell tool. Stay tuned to the end to see how to use one more surface modelling tool.